Sunday, November 7, 2010

EDUC 6713: Personal Game Plan


RF image license:
www.featurepics.com/online/Football-Game-Strategy-1660216.aspx

With so much technolgoy to explore which could enhance my content, breaking it down in a GAME plan will make it more manageable.

A GAME Plan is a four step process:
G = Set Goals
A = Take Action
M = Monitor Progress
E = Evaluate and Extend (Cennamo, 2009)

The International Society for Technology Education has compiled a list of both Student and Teacher Standards. All of them are important, but for this GAME plan, I will concentrate on my students being able to do NETS - S

2.Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
d. contribute to project teams to produce original works or solve problems.

4.Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
Students:
c.collect and analyze data to identify solutions and/or make informed decisions.

So I need to set goals with NETS - T:

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers:
b.engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
d.model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.
Teachers:
a.design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
c.customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

Goal: To analyze how my students could best use spreadsheets as a mindtool. I want my students to be able to organize, manipulate, represent, reflect and build knowledge by seeing data in all forms as the NCTM recommends in both individual and collaborative environments.






To achieve this, I will brainstorm sites from colleagues and from online research and evaluate each viable tool.







I will monitor my progress by completing a descriptive matrix of important qualities for each of the courses I teach.






I will evaluate and extend my learning by designing lessons and asking students to
experiment with the tool to see if it meets their needs.


References:
Cennamo, K. R. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth: Cengage Learning.

International Society for Technology Education. (2010). Retrieved November 2, 2010, from Student NETS: http://www.iste.org/standards/nets-for-students.aspx
Laureate Education, Inc. (2009). Integrating Technology Across the Curriculum: Enriching Content Area with Technology, Parts 1 and 2.

National Council of Teachers of Mathematics (NCTM). (2010) Retrieved November 7, 2010, from http://www.nctm.org

7 comments:

  1. A while back (1999) ESPN did a show where professional athletes demonstrate math and physics concepts through sports situations. Shows included Berry Larkin talking about vector addition, Jeff Gordon and friction, snow boarding and parabolas, etc…

    Some of these could be a good intro into data analysis and why it is important for it to be accurate.

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  2. These would be awesome data sets - do you know if they are available online?

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  3. You would have to search for them. I have them on VHS, and I inherited them from another teacher. The show is called "Sports Figures." I know it was running in fall 1999.

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  5. Thanks for this resource. I have been able to locate the series

    http://www.amazon.com/gp/customer-media/product-gallery/B000NPGLS2/ref=cm_ciu_pdp_images_1?ie=UTF8&index=1


    and a few videos at

    http://vimeo.com/5145408


    http://video.google.com/videoplay?docid=186196172120041539#docid=8517693011505429392

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  6. awesome. I already passed the link onto a co-worker that was interested. thanks.

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  7. First off nice picture. Second I really believe you are on the right track in completing your goals. You did a really nice job with the spreadsheet. This will really help you organize your data in achieving your goals. Nice job!!!

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